Another dream, another idea.
Posted: Sun Nov 02, 2025 4:26 pm
by bluelace
I've probably talked about some of my dreams that lead to some crazy idea of mine, and this time it's a game idea from a dream I had a while back.
So, to put the style of the game into simple terms, imagine it's midnight over a huge cityscape where every building and road is pure white, reflecting the soft glow of the moonlight and starry sky, and alongside the quit roads is a waterway with the gentle sound of flowing water against the silence of the peaceful night and the small waves glistening like diamonds in the light. The buildings themselves are very tall and symmetrical, and every floor is sparse with furniture and there are very little walls, instead having giant open spaces that give you a full view of the beautiful cityscape. Despite the enormous size and wonderful charm of the area, it's completely empty. No people, no cars or ships, nobody at all. However, everything still runs, the lights stay on, the computers function normally, the waterways still flow, the furniture of the buildings are arranged as if somebody is there, but nobody is...
Now that I've given you a summary of what the map looks like, the game is a local or online game with 6-100 players (You'll see why it takes so many people in a moment). The objective of the game is to to find your match first, which is assigned at the beginning of the game. You and your corresponding player will spawn at a random points of the huge map with no way of communicating or tracking, and you have to explore the area and find little items to help you find each other (I'll list them in a bit), and when successfully find your match, your objective changes from finding each other to obstructing other players using a randomly assigned ability the two of you have (I'll list those as well), the longer you can keep the slower teams at bay for, the more rewards you get at the end (Nothing crazy, just stuff for cosmetics and such).
To summarize in case I wasn't clear enough, it's a game where you are randomly assigned to find another player by exploring the city and using items to find them, the first pair to find each other wins, the second pair gets second place, third gets third, ect. After you find them, you unlock your ability which you can use to confuse players that haven't found their match for a bonus. Hope that's clear. The game has public and private lobbies that the host starts when there is an even number of players, each player can pick their username and design their character using cosmetic features, there is also a leaderboard posted in lobbies that play two or more rounds.
Items list:
-Locater compass, points the general direction of your partner, found in bedroom shelves with a 5% chance of being in one.
-Magic orb, a shiny glass orb that gives you ten seconds to look at your partner's POV with a 30 second cooldown, found in office cabinets with a 2.5% chance of there being one in there.
-Heat vision goggles, allows you to see players through walls, found on the street benches with a 1% of one being there
Abilities list:
-Distortion, make the selected player's vision appear slightly blurred and a little wobbly for 1 minute, chance of having this ability: 30%
-Darkness, make the selected player only be able to see for a certain radius for 1 minute and 30 seconds, chance of having this ability: 60%
-Item distortion, make the selected player's item malfunction for 2 minutes, chance of having this ability, chance of having this ability: 10%
Hope you like this idea, bye!
So, to put the style of the game into simple terms, imagine it's midnight over a huge cityscape where every building and road is pure white, reflecting the soft glow of the moonlight and starry sky, and alongside the quit roads is a waterway with the gentle sound of flowing water against the silence of the peaceful night and the small waves glistening like diamonds in the light. The buildings themselves are very tall and symmetrical, and every floor is sparse with furniture and there are very little walls, instead having giant open spaces that give you a full view of the beautiful cityscape. Despite the enormous size and wonderful charm of the area, it's completely empty. No people, no cars or ships, nobody at all. However, everything still runs, the lights stay on, the computers function normally, the waterways still flow, the furniture of the buildings are arranged as if somebody is there, but nobody is...
Now that I've given you a summary of what the map looks like, the game is a local or online game with 6-100 players (You'll see why it takes so many people in a moment). The objective of the game is to to find your match first, which is assigned at the beginning of the game. You and your corresponding player will spawn at a random points of the huge map with no way of communicating or tracking, and you have to explore the area and find little items to help you find each other (I'll list them in a bit), and when successfully find your match, your objective changes from finding each other to obstructing other players using a randomly assigned ability the two of you have (I'll list those as well), the longer you can keep the slower teams at bay for, the more rewards you get at the end (Nothing crazy, just stuff for cosmetics and such).
To summarize in case I wasn't clear enough, it's a game where you are randomly assigned to find another player by exploring the city and using items to find them, the first pair to find each other wins, the second pair gets second place, third gets third, ect. After you find them, you unlock your ability which you can use to confuse players that haven't found their match for a bonus. Hope that's clear. The game has public and private lobbies that the host starts when there is an even number of players, each player can pick their username and design their character using cosmetic features, there is also a leaderboard posted in lobbies that play two or more rounds.
Items list:
-Locater compass, points the general direction of your partner, found in bedroom shelves with a 5% chance of being in one.
-Magic orb, a shiny glass orb that gives you ten seconds to look at your partner's POV with a 30 second cooldown, found in office cabinets with a 2.5% chance of there being one in there.
-Heat vision goggles, allows you to see players through walls, found on the street benches with a 1% of one being there
Abilities list:
-Distortion, make the selected player's vision appear slightly blurred and a little wobbly for 1 minute, chance of having this ability: 30%
-Darkness, make the selected player only be able to see for a certain radius for 1 minute and 30 seconds, chance of having this ability: 60%
-Item distortion, make the selected player's item malfunction for 2 minutes, chance of having this ability, chance of having this ability: 10%
Hope you like this idea, bye!
